- story: Our story is about the game is set in a dystopia, in which the world is torn by chaos (of course) and the lands have been separated in fragments. With this dilemma, the energy source of the world have diminished, some sort of world crisis, with your hero being the “chosen one” of sorts to restore this world by uniting these fragmented lands.
- Mechanics: the goal of our game is really simple.there will be have five levels in our game. each level has different environment and boss. so the way to save the world is going to the different level and kill the boss, after that the environment will be restore.
- Aesthetics: We still worked on the aesthetics, but we got the basic idea about the environment and the weapons. still think about characters and enemy.
- Technology: we didn't go very deep on it. but i think we will be base on the blender, but we might use Maya and photoshop to help we do the project.
2.Do the four (or less) elements work towards a current theme?
- I think so, we still need to discuss about it. but for right now i think four elements work towards a theme.
3.In your own words, describe the meaning of a "theme", and how does it differ from an "experience" (see book for examples in Chapters 2 and 5.
- For me the theme is more like the focus point. It gets people's attention and let people to understand the story of the game.
- I think for right now is saving the world, but i am not sure will we be change it or not.
- I think it will be the environment and the magic weapon.
- I think the aesthetics and the story. I think the idea of the story will be fit in our future because of the energy. And the about aesthetic idea is really special(for me). we have different environment in different level. we also have four to five character for different environment, their weapons are represent each environment. We do some research about the weapon and each weapon will be fit in character and environment.